

In the bottom middle of the screen Empires of the Undergrowth pheromone marker assignment panel. Corridors can be improved with the speed tile improvement to further increase the efficiency of nest movement. Ants receive a movement speed penalty when they walk on a Nursery tile improvement so building corridors and closed off rooms allows faster movement around the nest. Your nest design will affect how your colony performs. When an ant dies, the egg on the tile it was born on can hatch for a cost. Your population is limited to one per nursery tale of that type of ant.

These eggs develop and eventually hatch into new ants for your colony. An idle worker Empires of the Undergrowth will come and build the tile improvement.Īny idle worker may bring an egg from the queen to a nursery tile. Note you spend resources to mark the area. You can now mark any dug out area as a worker tile improvement. Select the Nurseries tab from the bottom right and select the Formica ereptor worker. Now you have some resources it may be time to consider building some new workers for your colony. Once it is stored in your nest the value of the food will be added to your resource counter in the top right and can be spent on tile improvements or hatching new ants. If an ant sees food it will pick it up and bring it back to the colony where it can be used (provided you have storage space).
